— November 02, 2017

Outreach Media Preview

by Dylan Warman

"When media in which outer space is the central setting, developers attempt to create a setting in which consumers expect the visual construct to be appropriately ominous, something that can make someone feel dwarfed by the sheer vastness of infinite stars. Outreach looks to be achieving this minimizing effect with the enormity of the space station alone, not to mention the points where players spend time floating around outside trying to navigate in zero gravity."

Full article HERE:

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