Hardcore Gamer — May 16, 2018

Review: MachiaVillain

by Marcus Estrada

When watching movies,TV shows or reading books, do you tend to root for the bad guys? Do you wish you too could have an army of minions under your capable grasp? If the answer to both these questions is yes then MachiaVillain is probably right up your alley. The pitch is simple enough to have come from the mind of any evil mastermind. Players must build up a manor from scratch with their army of minions, lure unsuspecting humans and then kill them all off once they arrive. The more victims you massacre, the higher your villain status grows. So basically, this is a mashup of Dungeon Keeper and horror tropes with a bit of extra flavor thrown in. Back in 2016, when the game arrived on Kickstarter, only around 500 fans funded it to success. Now that it’s finally complete it may be able to sink its fangs into many more gamers.

Players begin the game with a messy plot of land in the aptly-named Villain City. In order to stay a member of the city, all residents must live up to the standards set by the League of Machiavellian Villains. Of course, their goals focus on murder and mayhem. Fortunately for the villainous protagonist, this is exactly what they were hoping for when they moved in. Players get just three measly minions to start off with. As a villainous mastermind there is no need for you to ever get your hands dirty directly. Instead, players manage their minions around to do every bit of actual manual labor for them. The brunt of the work early on involves collecting resources (wood, stone, etc) which is then used to start building up a mansion room by room. Once you’ve got at least one room and a writing table, it’s time to begin sending out spam mail to hapless citizens. These promises of free money, trips and fame eventually lure curious people to your home.

Once there are one or more visitors, the minions strike. It’s also possible to set up one or multiple violent traps to catch people in as they wander. Once cornered, humans may successfully flee or simply get caught and killed. Letting humans escape is terrible as it raises an overall suspicion meter. If your home becomes the talk of more rumors then folks become far less willing to drop by. The killing is easy early on — the tough part is constructing an ideal mansion. You see, each room must have a function. For example, a kitchen is necessary for holding stoves, refrigerators and a dinner table. A laboratory, on the other hand, is needed because that’s the only room that research objects can be placed inside. Some objects can be placed in any room but typically relate only to storage or decoration.

Full article HERE.

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